Outlaws Mod Beta Manual

Weapons

Outlaws has nine different weapons, each one suited for it's own brand of bloody mayhem. Unlike most other shooters though, the weapons in Outlaws are historically accurate. No rocket launchers or phasers here; just good old favorites like knives, pistols and gatling guns. They also model their projectiles quite carefully so when you fire a shotgun the game tracks each piece of buckshot and puts lots of nice little holes in whatever you were pointing at.
Most weapons have a secondary fire function which allows you to use many of the weapons in more than one way. For instance, secondary fire shoots off both barrels of a double-barreled shotgun, while primary fire let's you conserve yer precious ammo by emptying just one barrel at a time.
Each weapon has certain advantages and disadvantages, and good players quickly learn to select the most effective weapon for their current situation. For instance, a rifle may wreak bloody havoc from afar, but when your targets get up close and personal you'll have a helluva time hitting them. Don't bring a knife to a dynamite fight!

Weapon | Primary Fire | Secondary Fire | Comments
Fists | Punches with left fist | Punches with right fist | Useful, but not too useful. Only good if you run out of ammo or have no guns at all.
Pistol | Fires a slower, more accurate shot. | For emptying your barrel, making you shoot 6 shots in rapid succession. | It's the gun you start off with. It holds 6 rounds in it Really good for close combat.
Rifle | Fires single shots in rapid succession with good range and accuracy | If you have picked up the scope then you can use the secondary fire to zoom in on your opponents and fire more accurate shots | The Rifle Holds 12 shots in it. You can clear out the gun in a matter of seconds: good for long range. This is an excellent weapon for sniping when used with the scope (secondary fire).
Single Barreled Shotgun | Fires one round of buckshot | None | The Single barrel holds 1 round before which you have to reload. It has a fast reload and fire rate has a medium - long range buckshot has a slow spread
Double Barreled Shotgun | Shoots one barrel at a time. | Uses both chambers | It has medium range, along with an excellent blast radius, but the reload is slow, buckshot has a moderate spread
Sawed off Shotgun | Shoots one barrel at a time. | Fires both barrels for some serious close range damage-- lethal. | The sawed off has a big blast radius but virtually no range. Buckshot has a high degree of spread Best used in close combat..
Dynamite | Throws the dynamite , if you throw an unlit stick you can pick it back up, or you can shoot it and make it explode | Lights the fuse on the dynamite, which is helpful if you intend to throw a lit stick of dynamite | Can be a lot of fun to throw sticks around in the middle of a fight, be careful to throw it before it explodes in your face
Knife | Used to stab your opponents but you must get within very close range to do so | You can throw the knife at your opponent from a good distance. the further you throw it from the more gravity has an effect on how it travels in mid air | One or two stabs will kill a person without any armor. A couple of throws should also do it. If a thrown knife misses its target it will stick in the wall that it hits and can be retrieved.
Ash. Inc. Semi-Portable Gatling Gun | Spits out a ton of ammo with an excellent fire rate and good range with decent accuracy | none | What can I say about it? Probably everybody's favorite. Although they'll probably hit you, by the time they do you'll probably pump 20 pounds of lead into their body! One main drawback: it's semi-portable, meaning once you put it down, you can't move around while it is deployed. Good for clearing out enemies that are spread out. It automatically loads, so when you run out a new clip is put in.

5. Items