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2.2.2.7
2.2.2.6
2.2.2.5
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Classes I like
Classes I'm suspect about
Weapons
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Zombie Discussion- what is with the zombie being like the head crab???- I really like that and it does seem to work. - But the zombie has nothing
----------Zombie Desc------------- -Standard loadout The Zombie should have his customary single and double slash.....(maybe this would kill instantly from behind?) The Zombie should take 50% damage from bullets/piercing objects, i say 75% absorbed for crossbow bolts, because they really wouldn't affect a zombie......energy/fire etc would do normal amounts The Zombie should have high health/high armor or both (i say 200/200 unless you use that special idea below) Perhaps a weakness would be if injected by a scientist needle (either one) he dies instantly. This is realistic somewhat because the healing chemicals would stop his cell deterioration but not enough to save his life as a human, so he'd just die. The Zombie is SLOW The Zombie shouldn't be able to drown. The Zombie should take little or no damage from falling. The Zombie shouldn't be able to jump (but i guess this hard to do considering the maps), he doesn't have that kind of coordination. Ducking is fine. The Zombie shouldn't have footsteps...although unrealistic he needs some stealth... -Some abilities possible 1. We should slow down players when they get shot (like most mods) this makes everyone easier to hit (helps with laggy games too), an advantage of the zombie would be that he wouldn't slow when getting shot. 2A. Perhaps he could regenerate health on his own (200/200) but not armor. OR 2B. In contrast his health could start at a really high number (like 500) and gradually "decay" (maybe 1 per sec?) as a zombie would. Dying from "decaying" wouldn't count as a death, but would end the round in surivial mode or make him drop a crucial item etc. He COULD regain this life by killing perhaps.....maybe 200 or so...or depending on what class he killed (or the eating corpses idea below). Regen pools would do nothing seeing as how he's humanoid.....This idea really is unique and puts a great twist on the class. The coding would be easy, just like the infection in TFC. This is balanced...he's essentially a ticking time bomb...hell he could even gib once his time is up :) 3. Burrowing - As in most corny zombie movies, the zombies main weapon is suprise, he'll spring up behind an unsuspecting person, but his burrowing speed would be slow (like starcraft)......we could limit the time.....perhaps he could even heal 4. Grab - This definetly needs to be in. It really conveys that sense of "get the fuck away from me!!!" when you see him. The Zombie needs to be feared and underestimated. If anyone here has played a Resident Evil title, i rest my case. He could steal life, get in a few hits, or an instant death if you really wanted to be a bitch. Would make up for his slow speed. 5. I was thinking of just him being able to play dead like TFC, but bodies in swarm don't stay long.....still it would work once in a while 6. Transformations - He could essentially be the spy from TFC. He'd look like the person but then when he attacks he "decays" into a zombie. not an original idea, but practical. But i gues the chameleon will fill the spy role.......scratch this i guess..... 7. Zombie Dash - Everyone thinks zombies are slow they underestimate the time they have to down him. This was a twist added to Resident Evil Code Veronica for Dreamcast (or RE3 i can't remember exactly) to make the game more intense and less predictable. Occasionally the zombie would quickly stumble towards you and lunge at your feet as a desperate attempt to grab you. It adds more the fear and suspense when all the sudden the guy picks up the pace while you're reloading. They've got a little life in them still :) Maybe we could have the zombie do this once every 30 seconds or so. I like this idea because it makes him less predictable and a bit scarier. Maybe 3x speed for 3-5 seconds. 8. Feast - The zombie could eat dead bodies before they vanish......regain some health etc. maybe 20-50 (maybe class determined, he could even eat his own dead team members) 9. Sensing - Maybe he could see cloaked assassins......seeing as how he probably smells victims not sees, this would also mean the smoke/flashbangs wouldn't affect him.....of course this would suck because he'd be the FIRST and EASIEST target to snipe.....but those bolts should hardly hurt him....allowing the Xeno's to get closer to a lame camper. Ok...there's my ideas......most are practical and go well with his theme......
------------ What we decided on---------- Yes I have been slack on this. I only recently found this doc, it was archived on my Linux partition, stupid windows :/ -----End Zombie--------------- |