Human
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- Grunt
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The average marine. He's tough, he's decently armed and armored, and he loves his job. Simliar to the Xen Grunt he is very flexible although usually he is on the front line. His array of explosives also makes him an excellent defender.
- STATS:
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Max Health: 90
Max Armor: 50
Max Speed: 270
- WEAPONS/ABILITIES
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Pack 1:
Pack 2:
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- Commander
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The Commander is slightly more elite than the average marine. He has more health and armor and carries a shotgun rather than an MP5. He is an exceptionally good defender and heavy support assaulter with his proximity mines and remote C-4 charges. For these reasons, he's very good at focusing on one powerful target or objective.
- STATS:
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Max Health: 100
Max Armor: 75
Max Speed: 270
- WEAPONS/ABILITIES
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Pack 1:
Pack 2:
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- Assassin
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Like the Commander, she does well focusing on one target. However she goes about it in a much different fashion. With her cloak, concussion grenades and crossbow, she can take out one target before it, or anyone else, knows. These tools combined with her high jump, fast speed and grapple make her a good hit and run fighter. She is unfortunately relatively weak and once homed in upon is in serious trouble.
- STATS:
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Max Health: 70
Max Armor: 25
Max Speed: 470
- WEAPONS/ABILITIES
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Pack 1:
Pack 2:
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- Scientist
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He's a little man, but with very big guns! With his spinning energy weapons he's one person you don't want to go one on one with. He also can heal his teammates or give them an extra edge in battle. His only weaknesses comes from his low health and lack of armor and backup weapons.
- STATS:
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Max Health: 60
Max Armor: 0
Max Speed: 270
- WEAPONS/ABILITIES
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Pack 1:
Pack 2:
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- Barney
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Barney is the trusty security gaurd from the Single Player game. He is light armed and armoured.
- STATS:
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Max Health: 50
Max Armor: 20
Max Speed: 270
- WEAPONS/ABILITIES
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Pack 1:
Pack 2:
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- hero
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This class allows you to play one of the unique characters from the single player game. Currently the hero's include GMan, Gordon and Gina. There can only be one of each of these characters in play at any time.
- STATS:
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Max Health: 150
Max Armor: 100
Max Speed: 270
- WEAPONS/ABILITIES
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Pack 1:
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Xen
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- Grunt
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As his name suggests the Grunt is the mainstay of the Xen military. His excellent combination of firepower and armor make him the a great choice for any tactical situation. His only drawback is his slow speed.
- STATS:
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Max Health: 115
Max Armor: 75
Max Speed: 200
- WEAPONS/ABILITIES
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- Slave
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The Xen Slave is essentially a sniper with a zoom which is quite impressive for a cyclops. A fully charged shot can kill any human in one shot. He offers great support for other advancing Xen. Although weak at close range he may choose to suicide by overcharging, delivering a damaging explosive attack sure to suprise.
- STATS:
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Max Health: 70
Max Armor: 25
Max Speed: 270
- WEAPONS/ABILITIES
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- Gargantua
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Although he is smaller than the adult garg, he is no less fierce. He has a lot of health and armor, firepower, and decent speed; his only drawback is the same as Half-Life, short range.
- STATS:
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Max Health: 150
Max Armor: 100
Max Speed: 270
- WEAPONS/ABILITIES
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- Controller
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The Controller is very flexible and can handle any tactical role. His speed and flying ability make him very nimble and quite aggravating; his eballs are hard to avoid when you have you no idea he's above you. His teleporting ability can bring entire forces anywhere he wants, or an enemy to somewhere they don't want to be. The controller can create unique tactical situations, but will require an experienced player to be used effectively.
- STATS:
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Max Health: 90
Max Armor: 50
Max Speed: 360
- WEAPONS/ABILITIES
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- Headcrab:
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Headcrab, as per SP game. However he will transform in to a zombie if he gets in a kill blow.
- STATS:
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Max Health: 20
Max Armor: 0
Max Speed: 120
Value: 1
- WEAPONS/ABILITIES
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